Continuing with Virtual Sketching

MARCH 2, 2022

Last week, in Live 62, I revisited Virtual Sketching, a machine learning algorithm that can, among other things, vectorized line drawings as continuous strokes with great accuracy. By default, it's slow, and I still don't know how to make it faster. Tomorrow, I'll take a look at how to use the vector output to render drawings by stroke, maybe with Processing or p5.js, and take a look at the provided GIF-making script to create animations.