SEPTEMBER 28, 2018

Every requirement is an opportunity for delight, even the ugly ones. Sometimes the creative treatment of these warts are the most enjoyable parts of a design.

—Frank Chimero, The Shape of Design

MARCH 16, 2018

Hey! Jose Luis and I will be running a workshop called Mind Ex Machina at the forthcoming SmartGeometry conference in Toronto (May 7–12, 2018). We will be exploring the creative potential of human-robot interfaces with machine intelligence. You should come!

What is SmartGeometry?

SmartGeometry is a bi-annual workshop and conference which "[gathers] the global community of innovators and pioneers in the fields of architecture, design, and engineering."

Each year, the event takes place at a location around the world (previous locations include Gothenburg, Hong Kong, London, or Barcelona) and features a challenge to be tackled by each of the ten "clusters" that conform the Conference’s workshops.

This year's challenge—Machine Minds—will take place at the University of Toronto, Canada, May 7–12, 2018. The four-day workshop, May 7–10, will be followed by a two-day conference, May 11–12.

What are we doing?

As mentioned before, this year, Jose Luis García del Castillo and I are leading the Mind Ex Machina cluster, which will explore the possibilities of creative human-robot interactions with the use of machine intelligence. Here is a more detailed description of our cluster's goals.

Robot programming interfaces are frequently developed to maximise performance, precision and efficiency in manufacturing environments, using procedural deterministic paradigms. While this is ideal for engineering tasks, it may become constraining in design contexts where flexibility, adaptability and a certain degree of indeterminacy are desired, in order to favour the exploratory nature of creative inquiry. This workshop will explore the possibilities of goal-oriented, non-deterministic real-time robot programming through Machine Intelligence (machine learning and artificial intelligence) in the context of collaborative design tasks. We argue that these new paradigms can be particularly fit for robot programming in creative contexts, and can help designers overcome the high entry barrier that robot programming typically features. Participants will be encouraged to explore this possibility through the conception and implementation of machine intelligence-aided interfaces for human-robot collaborative tasks.

Why should you come?

Machine intelligence is becoming ubiquitous, and slick, complex mathematical models are being developed (and open sourced) to provide our machines with pieces of intelligence to perform a wide variety of tasks (from object or face or speech recognition to image style transfer, drawing, or even music composition).

It is our responsibility as architects, designers, and engineers, to envision how we will use these technologies in our own field, to explore new paradigms of interaction and discover their role in our creative processes.

Cluster applications for SmartGeometry 2018 are still open. (There are only a few spots left!) Take a look at all different clusters and sign up here. You can also keep track of our cluster's work on our private mailing list.

NOVEMBER 5, 2017

Earlier this month, we visited San Francisco. Before getting there, I created an illustration with Croquetilla as an Alcatraz prisoner (and placed it on a montage as a fugitive, and on a Wanted ad). Last week's update of the Croquetilla Stickers for iMessage includes this and other new illustrations.

Croquetilla escaping Alcatraz Island.

Alcatraz's high-security prision remained open from 1934 to 1963. Apparently, it still remains a mystery wether the three only prisioners that ever managed to escape Alcatraz's high-security prision actually made it to firm land or if drowned in the water.

Croquetilla Wanted ad.

You can Download the Croquetilla Stickers for iMessage.

Happy Birthday Croquetilla!

MAY 4, 2017

I'm one week away from my master’s thesis presentation—Suggestive Drawing Among Human and Artificial Intelligences—which will take place on Wednesday May 10 at 11:20 am at the Harvard Graduate School of Design, room 123.

Suggestive Drawing Countdown

This teaser page features a countdown with an illustration of suggestive drawing bots—artificially-intelligent bots that help you draw.

Take a look and subscribe if you want to be notified when the project is released. (You can also just check in 7 to 10 days.)

APRIL 22, 2017

Logo for Lourdes Alonso

First results of an on-going project to create a new visual identity for I'm now trying to get away from it to resemble caligraphy books, and make it more like her artist signature.

This shot was posted on Dribbble.

AUGUST 26, 2016

This pen—made by a Japanese startup named AgIC—is capable of drawing with a special kind of ink that conduces electricity. After a quick Google search, I found that it is sold on Amazon as the AgIC Circuit Maker Set for $53.

FEBRUARY 18, 2016

A set of daily items I use everyday.

Here are my Adidas Stan Smith.

OCTOBER 12, 2015

Efficiency facilitates the creative process by enabling more time for exploration as less time is needed for the final production. — Casey Reas & Chandler Williams, FORM+CODE in Design, Art, and Architecture

SEPTEMBER 16, 2015

In a quest to keep learning and improving my design skills, I force myself to regularly practice design of graphics, sketches, art, typography, lettering, and other design-related stuff.

A side-project that arose from this deliberate design approach is The People Project—which has the sole objective of depicting people in their everyday life in extremely simple ways.

What you can see next is a small compilation of designs of the series produced between 2008 and 2015. I am preparing screen prints of this series and have an email list for those of you who want to keep track of the project. If that’s the case, join here.

Structures, 2009.


1402 — 2014.

141108 — Patterns, 2014.

People Pattern

150420 — London Napkin, 2015.

People in a napkin

150408 — Her, 2015.

People Her People Her Many

140408 — Don’t Worry, It's Just Some Random People, 2015.

Don’t Worry, It's Just Some Random People

150403 — Them, 2015.

People Girls People Multicultural People Multiple

SEPTEMBER 14, 2015

My last shot on Dribbble. Playing with Grasshopper 3D. This is a plan view of a tornado-like curve generated using the sine and cosine functions.

AUGUST 3, 2015

Posted a while ago on Dribbble, I was just having some fun with Grasshopper and Illustrator.

I started doing an M letter with the sin function, then repeated multiple times to obtain this result. Check out my other designs on Dribbble.

JUNE 29, 2015

Post Grotesk is a contemporary neo-grotesk typeface designed by Josh Flinkea under the guidance of Leah Hoffmitz.

Post Grotesk Weights

The development of Post Grotesk (originally Sonny Grotesque) began in the Spring of 2011 as a project to design a contemporary version of the traditional grotesque sans-serif. The intention was to build an amiable typeface with maximum usability and an overall sense of neutrality. Post Grotesk reduces the typical rigidness of a grotesk through subtle additions of personality and uniqueness.

Post Grotesk

It is available for purchase through the Village Incubator.

APRIL 27, 2015

Life can be exciting, but falling into a boring routine is way too easy. No matter how important or relevant or exciting a project you have to do is, it can get you bored.

We frequently put a lot of hours in the same projects [maybe because we are told so by our bosses, or just because we want to] and, at some point, we get tired of doing the same thing over and over.

When we decide to create, we commit — or oblige — ourselves to create.

The commitment to perform a long task will, eventually, add a sense of obligation to your activity, removing all fun from it. But I believe you have a choice.

Splitting a project [or a given task] in smaller chunks can help. This way, you can jump from one task to another when you get tired — your brain considers each of those parts as different projects, as different things.

It is like leaving aside a whole project for a while, working on something new, and then coming back to it — something similar to what happens in our mind when we procrastiwork.

Framed this way, getting bored of a given piece of work is an option. While it requires some effort, boredom can [and should] be avoided. If you feel like getting bored is not an option, you may have to consider doing something else. Find stuff that doesn’t get you bored. Go somewhere else.

MARCH 30, 2015

It is in our nature. We have a need to produce stuff. It does not seem to matter what it is that we produce, the important part is producing something. The judgement of others, or even our own judgement, is the reason why what we produce gets to be important, and how good the result is, leaving aside the process more often than we should.

In a world with so many talented people, high expectations freeze people. They stop people from getting a pen. And just because they know somebody else has, will, or is doing something better than them, somewhere else. But that is wrong. If you did not even try, how are you so sure your stuff is not better? Or, does it even matter if it is? I don’t believe so.

What you are willing to produce may have been done before, but your personality will always add a bit of originality to anything you do.

Frustration, though, comes due to the fake need to produce more and more, caused by our era, the digital. The Internet moves so quickly that when you clarify your concept, someone else has already funded the idea on Kickstarter.

The key: understanding there isn’t such a need to produce more and faster, but to produce wiser and better.

FEBRUARY 7, 2015

Made out of marble, the piece weights 1.500kg. More things by Wolfgang Laib here.

DECEMBER 23, 2014

A simple concept that provides a different way to look at the time of the day.

Check out the live site at What Colour Is It.

And this is all its JavaScript code:

function dotime() {

$("body").css({"transition": "all 0.8s", "-webkit-transition": "all 0.8s"});

var d = new Date();
var hours = d.getHours();
var mins = d.getMinutes();
var secs = d.getSeconds();

if (hours < 10){hours = "0" + hours};
if (mins < 10){mins = "0" + mins};
if (secs < 10){secs = "0" + secs};


var hex = "#" + hours + mins + secs;

$("#t").html(hours +" : "+ mins +" : "+ secs);
$("#h").html(hex); = hex;

setTimeout(function(){ dotime();}, 1000);

(via @daninatoli)

DECEMBER 1, 2014

Is to leave them aside. To be connected to them—as a sketcher to her pencil or a painter to her brush—so the tool fades to let the creative focus on the design, instead of getting lost on the tools.

Knowing what you can do with each tool is essential to create. Otherwise, time disappears trying to master a tool rather than creating with it.

Knowing when to go back to pencil and paper—and concentrate in ideas—is important too.

OCTOBER 31, 2014

One of those websites that pushes the power of the parallax effect to its maximum.

Check the web live here.

Also, that is what the new Safari version inside OS Yosemite looks like, pretty neat.

OCTOBER 8, 2014

A nice design of January 2014 by Sophia Brabbins, a happy, hard working illustrator and surface pattern designer. Check more designs out on her website.

Want to see older publications? Visit the archive.

Listen to my Podcast.